This pre-congress addresses the state of the art in the creation of visual effects and its relation to the creation of visual narratives. It takes film production as a reference, but expands to a bigger picture that integrates art, experimentation and interactivity.
It aims to have a framework of the current state of the art, an analysis on the link between the state of the art and the academic teaching of visual effects, and an introductory approach to methods and tools of creation.
9H30 – Keynote Speaker: Tupac Martir, creative diretor and founder of Satore Studios - www.satorestudio.com
Motores de jogo para tudo exceto para jogos
Although gaming engines are mainly used for creating games, over the past few years Satore has used them for anything but. Instead Satore has found that they are crucial elements of art, VR and immersive pieces.
Tupac Martir will share how Satore uses gaming technologies and how they are applied within Satore’s work and R&D, and how many of the techniques used are translatable to other aspects of entertainment and art.
Martir firmly believes that Technology is a character, with real-time softwares being the centre of importance at this time.
10H45 – Coffee Break.
11H00 – Debate
Visual Effects and Visual Artists: Methods for teaching visual effects
Moderator: Filipe Roque do Vale, ULHT/DCAM/CICANT – Teacher, Researcher, Film Editor.
Filipe Costa Luz, ULHT/DCAM/CICANT – Teacher, Researcher, Director BA Videogames, Vice Diretor BA Design.
Paulo Viveiros, ULHT/DCAM/CICANT – Teacher, Researcher, Director MA Erasmus Mundos Reanima, Director MA Animation Arts, Director BA Animation.
Carlos Almeida, VFX Artist, Irmã Lucia Founder - www.irmalucia.com
Carlos Conceição, VFX Artist - https://www.imdb.com/name/nm4973043/?ref_=fn_al_nm_3
12H30 – Lunch.
14H00 – Workshop
Introduction to Visual Effects by Voxel School.
Trainer: Juanjo Bernabeu - https://voxelschool.com
18H00 – Closing Statements
Pre-congress chair: Filipe Roque do Vale
(more details soon about registration)